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Ourea - Scene Dressing Work

Here are examples of the scene dressing & level layouts I did for ‘Ourea’, the indie game I helped develop.
I arranged assets in the images below, as well as doing a small amount of level design. I did the majority of the scene dressing in Unity, with a small amount done in 3ds Max.
Check Ourea out on Steam or Twitter @OureaGame.

Foliage & Rocks along the sides of the path

Foliage & Rocks along the sides of the path

Rock Wall & Details

Rock Wall & Details

Trees, Rocks & Details

Trees, Rocks & Details

Dressing for Mountain Cutscene

Dressing for Mountain Cutscene

Forest & Details on either side of path

Forest & Details on either side of path

Rocks & Trees surrounding the edge of the clearing & extending up the slopes

Rocks & Trees surrounding the edge of the clearing & extending up the slopes

Dressing on the left side of the clearing

Dressing on the left side of the clearing

Arrangement of puzzle assets (Rope & Basket, Covered Wooden Platform)

Arrangement of puzzle assets (Rope & Basket, Covered Wooden Platform)

Blocked Entrance

Blocked Entrance

Background & Foreground Assets

Background & Foreground Assets

Background & Assets surrounding the open area

Background & Assets surrounding the open area

Caved In Entrance & Surrounding Area

Caved In Entrance & Surrounding Area

Background Assets along left edge of Ravine

Background Assets along left edge of Ravine

Background Assets along right edge of Ravine

Background Assets along right edge of Ravine

Dressing for Ravine Cutscene

Dressing for Ravine Cutscene

Dressing for Sunset Cutscene

Dressing for Sunset Cutscene

Collapsed Platform & Details

Collapsed Platform & Details

Closed Off Entrance

Closed Off Entrance